The Cult of Mormo, pt 4: Insider's Look

Thursday, February 28, 2008 - 1:58 PM


Now that my players are finished smacking around the cult of Mormo, I'll post a lot they don't know, and a little that they do. I don't doubt that there will be some in-game research on the topic (just in case). From a design standpoint, these fellows were pretty much there to give Adun associates as bad as he was.

I'll emphasize that the cult of Mormo isn't the sort of thing that generates save-the-world plots. Though evocative in their own way, the stories they end up being part of are on a much smaller scale. In some respects, this makes them more personal as adversaries. Sometimes it is far easier for a group to get sympathetic about the capture of a single person than to work against the threat of a thousand people dying. Remember too that the cult of Mormo isn't likely to want to randomly off a thousand people. Somebody has to survive to suffer, after all. They prefer their work to be very, very personal. They aren't going to want to take over a town, say, rather than kidnap the mayor's son, do horrible things to him, cut off his nose and then send him home again.

In my campaign, the party discovered a rather large group of Mormo's followers. Later, they understood that this was quite unusual, and wondered just what the meeting was for (some reasons for that are revealed below). Last session, they discovered precisely why... someone else was recruiting, someone who had nothing to do with the cult of Mormo.

As it turns out, these sorts of cultists can make great fire-and-forget allies for the unscrupulous, so long as you keep an eye on them.

The cult of Mormo is a wide-scattered entity, with information about its rites and prayers transmitted to followers by Mormo's priests. These priests generally wander from shrine to shrine, pausing only to recruit new followers or plan some horrible offering. A few are called to watch over a shrine, and act as keepers of lore for the cult. These stationary priests are often the primary teachers of the cult, and they also have the unpleasant task of having to deal with Mormo himself when he happens by... which he might.

Becoming a priest of Mormo requires ruthlessness, an intensity of purpose, and either self-loathing or utter arrogance. Priests are ordained for their cunning, their expressions of hatred, and their capacity to needle secrets out of others. They must be concise in what they want from Mormo. Those without strong will or sense of purpose will forever hover at acolyte status, there to be used and abused by the priesthood.

An important facet of Mormo worship is Mormo's pact with his priests. He invests power in them in exchange for their service, but insists that their behavior is only what they want to do anyway. Mormo does not send specific orders, and he only has a small roster of tenets that he considers important to follow. It is implied that any of his priests may challenge him at any time, and that they may willfully disobey him if it suits their purposes. In fact, he expects it.

The iron fist within this threadbare glove is simple enough. Might makes right, and the priests know Mormo is far stronger than any of them. To challenge or disobey Mormo means one can expect a visit from him, and death would be the preferred outcome of such a visit. Few priests really know what it means to be Mormo's plaything, but none of them ever want to find out.
The basic tenets of Mormo's faith can be described as follows:

  • Love is forbidden in the faith of Mormo. If you love someone, you must hurt them or kill them. If someone loves you, you must use that to inflict great misery upon them, and then perhaps they will turn to Mormo to get revenge against you. In that way, they will become your ally.
  • Devotion is folly. Mormo offers concrete rewards, and asks only that you do what is natural to you. The more you make yourself strong, the more he will gift you with his power. He does not want worship, only food. You do not want to worship Mormo, you want to BE Mormo.
  • You are a monster. There is no right or wrong. Those who try to cling to right and wrong do so because it makes them feel powerful and protected. Nothing in the world can protect you except yourself.
  • Take joy in hurting the weak. It is what they are asking you to do, after all. The world is nothing more than the strong eating the weak. The weak submit and die. There is no reason to be merciful. All are your enemies, and they will do to you what you are doing to them, if they were stronger than you.
  • Some will attempt to convert you and make you redeem yourself or atone for your foul deeds. This is just a lie to bring you under their power. If you follow their rules, you become a pawn. Lie to them, instead, feign repentance and then betray them.
    Some will attempt to capture you to bring you to justice. Justice is another stupidity to make the weak feel better about themselves. Kill them all, for they will certainly kill you if they get the chance.
  • Laugh at torture, when it comes from those not of Mormo. They only prove your faith by doing it to you.
  • If you are not cruel, you will fail.
  • Wreck and destroy what is loved. The strong will leave it behind, and understand the truth. The weak will weep and you will laugh at them. It is your right to torment those who are so stupid as to cling to these useless trappings.
  • Stay hidden. Being secret gives you more power. The more your prey does not know, the easier it is to do your will. Mormo wanders in the shadows, and he knows best. There are those who wish to destroy you, because they fear you. Do not give them the opportunity.
  • If you want greater favors from Mormo, you must pay for them. He gives nothing for free. He is an honest god.

Favor from Mormo and personal power are the only real measurements of hierarchy in the cult of Mormo. As a result, strife between priests is common, and murder within the cult's ranks can happen at any time. Though Mormo does not care, he makes a point of punishing such murderers if he happens to be nearby. On the other hand, promotion sometimes occurs with a particularly clever assassination. Most priests are solitary as a result, preferring only to keep ignorant pawns and properly subjugated acolytes.

However, on occasion, word spreads from shrine to shrine (usually through magical messages via beetles), that a Ghoulfeast will be had, and this means all priests and followers must find their way to one of the greater shrines, those places where Mormo himself might arrive. It is not mandatory to show up, but a Ghoulfeast is called by either the strongest of Mormo's priests or Mormo himself, and that means a chance to win great favor... or sometimes have a chance at that elusive priest you've been trying to kill for a while now. Ghoulfeasts are usually called when offerings of great intricacy are planned, when something affecting the cult as a whole is occurring, or Mormo has chosen to personally ordain a group of would-be priests. Either way, the area in which a Ghoulfeast occurs is sure to be rife with unpleasant crimes for a few weeks, as all the Mormo cultists attempt to gather favor.

Mormo has refined tastes. His worshipers are expected to produce offerings on a weekly basis, but these can be small, petty things, such as stolen holy symbols or temple alms filched from a collection. Such petty offerings need not be physical in nature, either; slanderous gossip to break up harmony, for example, can be offered to Mormo. Followers are expected to start with these, and include sacrifices of things loved or treasured by them. The more pain that is caused with sacrifices, the better Mormo enjoys it.

Greater offerings are much more severe. Priests of Mormo steal holy relics, deface idols, break up marriages, kidnap children, or perform terrible acts while masquerading as members of other religions. Blood sacrifice is quite acceptable, but mere death is not enough to satisfy Mormo's hunger. The death must cause great misery or betrayal to feed him, but those who can provide such meals to Mormo will have his favor.

Next up: Who IS this Mormo guy, anyway?

The Cult of Mormo, part 3
The Cult of Mormo, part 2
The Cult of Mormo, part 1

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