The Cult of Mormo, pt 1
Thursday, February 14, 2008 - 12:13 PM
Here we begin a short series of in-character bits regarding the cult of Mormo. Any of these might be used as hand outs during the course of a game, or otherwise integrated into the story. Later, clarifications specifically for the GM will be posted.
“Paladins! You will not disgrace your faith and your position by executing cultists of Mormo immediately. You will bring them to trial like all other criminals. Do they deserve death? Yes. Are they the vilest of criminals? Yes. But due process of Law must be kept. That is your honor and your life. Trust in your God that justice will be done. And in the case of Mormo filth, it will be done.”
--Captain Carys ap Luthier of the Horizon Guard, addressing new recruits.
“Paladins? They're the weakest of the lot. Cattle, all of them, and we love sending them back ruined if we can. Putting your faith in anything other than yourself is pathetic...oh, what am I doing, you ask? I don't have faith in Mormo. I just know that he rewards me for doing what I'd want to do anyway. And you want to do the same to me, I can tell.”
--From the interrogation of a Mormo cultist, name stricken from the records after execution.
The Portraiture of the Demon called Mormo
Mormo's Titles are Thus: The Hungry Moon, the Black Knife, First Ghoul, the Desecration, Heartgrinder, Thornkeeper
Mormo favors the Colors of Dark Green, Grey and Black or Russet, though few but his most devout followers would openly wear them.
Mormo calls the Weasel, the Shrike, the Beetle, and the Ghoul as his creatures.
His Signs are a Black Crescent Moon, crushing a Sun between the Points; a Black and Eyeless Beetle; and a Red Ring of Thorns.
Mormo is the Lord of Desecration. He sucks in Power from the Ruination of hat which people Love, or put Faith in. He is a Bitter and Spiteful creature, who exhorts Befoulment and Malice, and chains his Followers to him with disgusting Deeds. He is the Patron of Grave-Robbers, Bandits, and Iconoclasts, and all Those who Love Hurt. This Demon has never yet been Seen, but his Power is evident, and he is Despised by all.
You will know the Trail of Mormo by the Broken Lives he leaves behind, and the Defilement of Innocents, and the Blasphemies against That which is Holy. His chosen are Furtive, and slip away from the Eyes of Sorcery. His Shrines are known as Hollows, and they too are Hidden by his Accursed Strength.
By Law, both Secular and Sacred, those who Damn themselves to Mormo are Sent Straightaway to the Hell which awaits them. Those who Slay the Innocent deserve no Honor, nor Mercy, nor Forgiveness. It is an Irrevocable Crime.
The Lore of Mormo is Sealed by Church Edict; go therefore to the Abbey of Kyrilaraun to seek it, if you must.
--From the notes of Ermina l'Onlumey, First Scribe to the Church of the White Lady
Labels: Game Design, GM Toolbox
2 Comments:
At February 21, 2008 at 10:48 AM, MCHossman said...
“Paladins! You will not disgrace your faith and your position by executing cultists of Mormo immediately. You will bring them to trial like all other criminals. Do they deserve death? Yes. Are they the vilest of criminals? Yes. But due process of Law must be kept. That is your honor and your life. Trust in your God that justice will be done. And in the case of Mormo filth, it will be done.”
--Captain Carys ap Luthier of the Horizon Guard, addressing new recruits.
I know this is just a juicy tidbit for flavor but it got me thinking a little off the topic. 'Due Process of Law' is a very occidental approach to enforcing a peoples beliefs. The jurisprudence behind it, as I see it, is the need for a governing body to prove to the people that they are doing the job that is entrusted to them (i.e. governing and protecting its citizens). Lawful Good does not necessarily mean jurisprudence, yet it tends to go hand in hand with it in the DnD/RPG genre and the romantic ideals of chivalry which aren't all that practical when you break them down. The ruling body, whether a monarchy or a theocracy or what have you, does tend to have to prove to the public that they are do not abuse what has been entrusted to them and that they are ruling 'fairly'. I say 'fairly' here because a chaotically good aligned person would feel slighted if they were accosted all of the time with Lawful Good edicts that inhibited them from living along with their true nature.
This is sort of a default paladin roll in DnD and the many offshoots that I've seen. Truth, right, justice, not being able to attack an unarmed opponent, these tend to be the virtues one associates with paladins and a misconception I'd like to see challenged. What about a group of paladins who owe their allegiance to a hero or a demigod who has bestowed upon his/her followers the inalienable right of dispensing justice when they come across it. A sort of Texas Ranger type of paladin, or if you'd like to look at it another way, a Jihadist Muslim type of paladin. In their own microcosm they'd be perfectly correct to put the offenders to death (we'll stay in line with the Mormo worshiper example you're using) when they came across them. Now, they may not make friends with the local populace or the ruling junta of the day, but they are equally just to carry out their duties in a very non-western, non-chivalrous
way.
I think the Cult of Mormo would tend to be much more successful (meaning they'd probably live a lot longer) in an area that tend to rely on lawyer/paladins than the latter I mentioned.
Just some curious thoughts.
To bring them to 'justice' and have a court rule on them is but one means of promoting a political agenda - which is its own can of worms - not necessarily a dispensation of justice.
Now, not really knowing who or what the Horizon Guard is, I don't want to try and quibble over their claim to validity
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At February 21, 2008 at 11:11 AM, Montgomery Mullen said...
Thank you for input!
As it turns out, you have some good points, and some of these will be addressed in a later article regarding the Horizon Guard... but I'll mention a few things here.
First, Carys is a hardliner. There are far more tolerant paladins in her organization, but as the Horizon Guard is very numerous and acts in an official capacity in conjunction with mundane guardsmen as well as the Church (who they are somewhat apart from, despite their link), the business of justice does tend to be seen through a political filter. Some, like Carys, choose the 'no compromise' angle, and follow the laws to the letter. Others, not quite.
I absolutely support the notion of paladins having a wide range of outlook, and I guarantee you, your average 'Chaotic Good' person is going to feel oppressed around Carys, whereas they'll be fine around her fellow paladin, Brin ap Maelogan.
The Cult of Mormo's approach to recruitment is next up. I'll save comments about how well they do or don't do around certain places for that.
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